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Acknowledgements:

 The Live Project Team was: Tom Crookes, Rob Di Carlo, Ted Fowler, Peter McMahon, Alastair Parvin, Kieran Walker, and Benjamin Wall.

 Thanks to: Selby Town Council (Heritage Subgroup), Groundworks, Matthew Margetts ,The Civic Society (particularly Philip Milsom), Selby  Museum Group, NYCC Library (Selby), Jenny Brooks,  Selby Abbey, Selby High School, Cawood CofE Primary School, Martyn Pettifer, Sharon Garner, Laurie Dews, Cllr Doreen Davis, William Staniforth, and Elizabeth McDonagh.

So as our live project comes to an end … Selby’s virtual museum project begins with a bang. The web interface big bang, launching during the Whole School Event, our site collects and organises stories. Reflecting on the methods of gathering content it is easy to talk about consultation as a means to acquiring data, but it is so much more. We collected information, but better still we connected people, inspired by a collective vision for Selby, we were able to draw people together behind a cause, just as a good story creates a cult following. Selby’s story has been pushed through its first chapter by our intervention, we can only hope that after we stop, the momentum of the project pushes it still further, testing, collecting, developing, selby’s public history into something unthinkable in the future. 

Find attached below a video of our website testing and some drawings produced from asking the public about selby and its history. This consultation; where the ideas we had became real, tested, broken, solved and upgraded, made the virtual a reality. However, looking at the some of the characteristics of virtual Selby (places linked through stories, folklore given a place, time made non-linear) we notice that they are normally understood through memories. These manifestations of ideas on to a map helps to structure stories and provide an intuitive way of using the website.

The export of information through the internet about experiences is becoming more complex and hi-tech and may ultimately simulate reality, yet there are differences, influences and importance are placed on the visual, and appearance is everything on the web. The subject for our workshop will be looking into how a place is different on the virtual internet compared to reality. 

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Yes, modern technology has allowed for meetings to be conducted in space, rather than at place. We have been able to exchange ideas and access information all at the click of a button, and the project has maintained its momentum because of the freedom permitted by that wonderful piece of kit, the laptop. However, we can’t all excel in that “second life”, and for members of the content team, the project has at times seemed miles away from this cyber world.

Good old fashioned pen and paper, and the phone, have proved equally vital. Eyes and ears have come in handy too, for the collection of all this information has been by various methods. This week we met another 2 sets of children to get their insight into the development of our scheme. Looking for feedback on our project to date, we encouraged them to voice their opinions, make drawings and tell us a story. Face to face meetings like this encourage closer relationships, harbour trust and allow stories to pour out of mouths or onto paper.

Our meetings with Will and Laurie last week were similar. Like most of the information gathering we have done, it has been made possible by visits to Selby itself. All the organisation has been done over the phone, and while we have filmed interviews for later use, they have been successful because of our physical presence there and the spontaneity it can promote; you see the vibrancy of a story, you see the emotion a memory invokes, and while all this will eventually be accessed virtually, it will remain “colourful” because of that human touch.

Less colourful has been the time spent trailing through archive photographs and articles, sifting through material of different kinds, and cross referencing one thing against another. This first hand gathering of information is the other side of the coin in a project that will seem distant from its origin by virtue of its medium. It’s important to remember that however “virtual” the project seems, its success is dependent upon the strength of the hard evidence that has been gathered and the future involvement of those for whom Selby means something. The virtual world we create will survive on the contributions of the those who are not necessarily part of it.

kw

Final Presentation

Thursday Night: Final Presentation of the Web-interface to Selby Town-Team

Part 1of 2

Part 2 of 2

Late Workshop

Throughout the project, we have become aware that although networking technology is the substance of the construction itself, it has also been the means by which its development has been made possible. We have the ability to work with the best computers, to exchange files regardless of location via vpn / messenger links between our homes and the tower; to walk into a room, sit down on a bed/sofa and our laptops will instantly wireless-in to a local and remote network.We can set up 3 or 4 person workshops in our bedrooms. Purely in terms of design-tools, the speed and effectiveness of this project relies on capabilities which would have been unthinkable to us even 3 years ago. (With the exception of one virus outbreak, it has notably all worked for once). For all the latent scepticism towards technology (be it often reasonably justified), we are at an unprecedented transitional point in design progress; and we have to admit that most of what we’re doing is owed to the soft-tools that are suddenly at our disposal.

1.The project’s stated intent to be perpetually unfinished can now be seen as a tremendous virtue, not a failing.

2.Picking apart lines of code can’t help but be directly compared to labouring over an excruciating glazing detail- its just that the outcome is dynamic and effective for the user, wheras most of the time the only thing a window can do is be open or shut. Both have to be watertight.

AP

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Will Staniforth’s fantasticly researched history and guided tour was a superb, lone effort to catalogue the Abbeys existance through time. Now, not only did we go and record his history of the abbeys construction, we also discovered a few hidden stories within the abbey itself. The windows, statues, gravestones, and artefacts all have their own stories embedded in them. Some of the more curious tales involve the Leppars Squint, the Medieval Window replacement, the tomb of the crusader, and the scuplture of a dog eating a man. Not only is this place a tourist icon for the town but an archive of historical politics within the region. Those of power showoff their wealth within the church, from its conception to its current upkeep, the history of the chosen few is promoted and the common tale kept out. This idea is reversed in one of the abbey’s small treasures; inside a decorative stone column capital lies the small sculpture of the head of King James I. Lower than head height, reduced in size and hidden, this interesting little construction is a secret jab at the establishment.

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The prototype and first of many, Oh yes we will make his pearls of wisdom and laughter famous; http://www.youtube.com/watch?v=-5usqQR_yc8

Watch this space for more Videos: http://www.youtube.com/profile?user=ThisIsSelby

Content

Now that the map ‘core’ of the website is nearly complete we have begun to examine possible layouts for the display pop-up window that will appear when a dot on the website is clicked. It had been our intention from the outset that this should be a fairly simple page, preferably with only a title bar [the original concept had been that of ‘a piece of paper pulled out of a drawer’]. Following on our from our discussion both with the Council, Groundwork, and Selby High School we had become aware that multiple forms of media should be displayed in each pop-up window… be it an photograph and a quote or a video.

The group reached consensus that in spite of this varying content a simple a clear interface should be designed and that its design should be able to accommodate varying sizes of image, video and have capacity for text and quotes to appear, where appropriate. The proposed design is shown below, and will be developed as we move it from Illustrator into Flash…

Photo Sharing and Video Hosting at Photobucket

As before we are constrained by the 1024×768 standard resolution that most computers can display – and we wanted to ensure that the pop-up did not obscure the map behind so that it was obvious to users that they should return to the map once they have read the information… by closing the pop-up window. For this reason we constrained the pop-up window to 600pixels high by 800 pixels wide – this including a square frame for images/videos [with an optional expand function for the photographs by clicking or downloading] – and a space for text adjacent to the picture; for both the display of copyright information and to show any useful [but not self evident] information regarding the aforementioned image/video.

 

EF 26/10

Map of a portion of the Internet

“We should be less interested in the design of bridges, and more concerned with how to get to the other side.” Cedric Price

Once we have been forced to throw aside habit-words like ‘museum’ and ‘heritage’- we inevitably find ourselves face to face with this impossibly broad question; what purpose do those things serve? Rather like how LeCorbusier, having ostentatiously put aside the word ‘house‘ for ‘a machine for living in‘, could then open up a train of thought which encapsulates all of the ‘machines for living in‘ that man had used up until that time; by getting rid of the word ‘museum’ we can wander down a train-of-thought which considers the ways in which man has used technology to assist ‘collective memory’ so far. So here’s an attempt – a self-consciously speculative and misinformed history of collective memory. It’s just thinking-out-loud. Please correct and refute:

If there ever was a time at which collective memory can be considered to have been technologically unassisted- it would take the form of stories and folklore, passed-verbally between generations within families and groups. Although we tend to feel a sort of nostalgic warmth towards this method- it must be of limited effectiveness- being highly localised and prone to the ‘chinese-whispers’ effect. Three early tools used to improve this technique were fires (providing warmth and light enables longer stories to be told- and after dark), natural ores/ochre/charcoal, used to make pictorial records on cave walls, and musical instruments (song lyrics are more memorable, and slightly less susceptible to paraphrasing and selective recounting than prose). A more advanced version of this is theatre; dramatising the events as if seen first-hand, and employing architectural devices to collect large quantities of people within aural/visual range of a source. The Romans arguably mastered this method of mass-remembering, flooding the Colosseum to stage reenactments of naval victories etc. (It’s worth noting that all of these aids to collective memory are also forms of entertainment- it’s only in the last couple of hundred years that we’ve invented the idea that ‘history’ is a drag-?). Of course, one of the most significant tools has to be paper – and the leather binding that enabled it to be collected into large chunks, distributed and stored for later reference more than one generation later. Collective memory could be shared over much greater times and distances (Jesus timed his incarnation pretty neatly, any earlier and we’d probably have never heard of him!). But the increasing complexity brought an important side-effect: to make books you need education and some money, and to use books you need to be able to read – so a gap begins to emerge between the rich and well-educated, and everyone else. The most effective, durable forms of collective memory came to be controlled by those with power- and inevitably used for political means. It has become normal now for us to consider collective memory as being ‘history’ – i.e- the stories and records of the important and powerful. With a few exceptions (like the Domesday book) books tended to convey a version of memory that tended to ignore ‘ordinary’ people. Archaeologists often uncover much more evidence about daily life than can be found in written records. The printing press, which you often hear justifiably argued as one of man’s most significant techno-cultural advances, went some way to dilute the memory power hegemony. But even now, to publish a book, a film, a play etc you have to already belong to some kind of accepted elite-Only since the advent of the Internet have we begun to get round this. (Ref.Long-tail theory).

Buildings, aside from their primary uses, came to be about the most ideal tool in the storing of collective memory, being in themselves marked by the events they have seen, by their nature collective (/symbolic) and, compared with the human life-cycle, prone to longevity. Such was the usefulness of this technique that not only did the the rich and powerful come up with the idea of artificially preserving buildings beyond their useful lifespan, but in fact designing structures whose sole purpose was to last. The opportunity provided by the monument/edifice is that nervous leaders could simulate strength or enforce ideology by creating collective memories in physical form, even to commemorate events which were intangible or even entirely fictitious. One of the most interesting recurring themes is in cases concerning traumatic collective memories, whereupon we do a rather strange thing- to carefully preserve scars in the physical fabric of the city. In the absence of any residual scars, architecture is even employed to fabricate them- A couple of interesting examples: Libeskind’s ‘Jewish’ Museum in Berlin (which even looks like a scar – of course it’s not a museum about the Jewish faith at all, but an aestheticisation of the holocaust- rather contrived in comparison with the genuinely harrowing experience of visiting the preserved buildings at Auschwitz Birkenau, but nonetheless politically expedient). The second is the Berlin Wall itself- when I first went there sometime in the 1990’s, they were still towing away the last sections of the wall, and you couldn’t help but feel that the thing you had come to the city to see was conspicuously absent. I wasn’t surprised to discover, on my third visit a few years later, that they’d actually rebuilt sections of the wall near checkpoint charlie.

While at a global and national scale books, educational institutions and media broadcasters and museums have become the mainstream disseminators of collective memory, at a local level we are still quite reliant upon the preservation of buildings. In Britain especially, we have developed a complex operational system (‘listing’) to grade the preservation of buildings in such a way as to ‘protect’ them from the pressure to modify them to renewed usefulness. But this paradigm of preservation finds itself apparently at odds with the forces of globalisation, as is the case in Selby, while obvious historic landmarks like Abbeys and pubs (upon whom there is sometimes more economic incentive to stay the same than there is to change) are preserved, vast swathes of historic industrial structures are erased to make way for generic, successful economic typologies- retail parks, supermarkets, commuter suburbs. These might be dirty words among the architectural community, but we have to force ourselves to remember that their presence is a measure of ‘popularity’. The conflict between modernisation and preservation is nowhere near as straightforward as we might think. Shanghai, a city of rampant erasure/modernisation, has rather ironically established a “Chinatown” district, in which the stereotypical image of the chinese city is created to ensure ongoing tourism revenue.

Architects must be the first to question our knee-jerk nostalgia / resistance to change, but also to acknowledge the potential of these conditions to create a cultural amnesia. The acceleration of time (an entire debate in itself- but set out very accessibly by James Gleick in Faster:The acceleration of just about everything.), coupled with the increasing specificity/short-term nature of technologies dedicated to altering our aspirations (i.e-advertising) together conspire with the erasure of urban leftovers to create a culture of temporal shallowness. You can probably recall four or more items from this week’s news, but how much can you remember of current events 5 weeks ago? This phenomenon of ‘now’ becoming a shorter and shorter interval of time formed the basis of the Long-Now project:

“Civilization is revving itself into a pathologically short attention span. The trend might be coming from the acceleration of technology, the short-horizon perspective of market-driven economics, the next-election perspective of democracies, or the distractions of personal multi-tasking. All are on the increase. Some sort of balancing corrective to the short-sightedness is needed—some mechanism or myth which encourages the long view and the taking of long-term responsibility—where ‘long-term’ is measured at least in centuries. Long Now proposes both a mechanism and a myth.” Stewart Brand

In the succession of tools used to aid collective memory, the micro-processor has become the most literal manifestation of manufactured memory, being a super-condensed store of recorded texts, images, sounds, motion, data (but not smells…yet?). From one perspective, technology has never been so supremely capable of augmenting memory- but paradoxically its social impact has often contradicted this expectation. The mass availability of mobile phones, vhs/dvd recorders, ipods, personal computers, games consoles etc has, until recently served primarily to fragment and individualise memory. In other words, a mobile phone slightly disassociates you from your immediate surroundings, a recording device allows you to watch an event at any time, not necessarily at the same time as everyone else, a personal computer creates an interface designed around one user (one mouse, one keyboard etc), an ipod collects your favourite songs. In the last few years, the Internet has begun to challenge this condition, connecting games consoles to each other, sharing holiday photographs- essentially collectivising and connecting disparate memories to form a a quasi ‘Global brain’- the mathematical behavior of this global brain has caused us to rethink some of the principles of our old world: democratic/self-organising or decentralised power, networks, intellectual property… BUT, our unprecedented new capability to remotely store and share vast quantities of content as we go along has far from obviously increased our collective memory. We are now faced with a cacophony of information, much of which is mediocre, so it becomes much harder to handle and use it all in a useful way. Because the amount of information is growing exponentially, the new stuff perpetually overwhelms the old, and distracts us constantly with fresh, current material. Finally, although the web may seem like an accumulating vat of knowledge, its permanence is unproven- broken links and missing hosts are an everyday reality of using the web; the hope that virtual longevity might liberate us into physical ephemerality looks like it is going to be dissapointed.

I don’t think this means that the “new technologies” can’t be applied as tools to augment collective memory, but it makes it much more complicated than we might first think. There are serious projects to apply both our technological (and intellectual) progress to the question of individual memory. The “Memories for life” Project is attempting to design (and discuss the ethics of) the ability to make prosthetic memories or “brain downloads”. The key issue here not being the storage of the information itself, but the ability to handle and use it, and the social consequences of doing so. If you’re interested, there was a good prog on radio 4 about it- see if you can listen to it here.

If at a global level, the world wide web is proving difficult to rely on, our project proposes that it may be both possible and worthwhile at a local level to explore its application to collective memory in such a way that has never been possible until now.

Instead of an exercise in regurgitating and emulating past assumptions- the product of which would have been an uninspiring and fatally limited “historical website” (both words bring unwanted baggage with them), accompanied by patronising cliches and platitudes towards the users, we have tried to apply ourselves as tool-designers to this question:

What if a town could have a memory?

Not as a substitute for other forms of collective memory, but a supplementary form of memory-sharing; regardless of whether ‘built heritage’ is preserved or demolished. Such a tool could undermine the stalemate between preservation and progress by bending the rules, and provide a much more rich, human-centred record of the ‘here and then‘.

What would such a tool look like, how can we make it intuitive to use? How can we make something that is ‘unfinished’, i.e- open to the genius of others. How do you put the content in front of the container? How might it celebrate the stories of all the people of Selby, not just the ‘important’ or wealthy. How might it tell the stories of the suburbs as well as that of the abbey. How might it, like the global ‘user generated content’ interfaces of our time, be open to appropriation by the user, in whose hands it becomes not just a means of dispensing historical knowledge (One-way / Museum) but a means of collecting it and sharing it (Two-way / Bazaar).

In its design, we’ve aimed to diminish the level of conditioning inherent in selecting and curating history,by organising it by something as unbiased as cartesian space and time (NOTE: revealing rather than disguising the bias/subjectivity/unevenness). Onto this scalable interface it will be possible to place threads, narratives, themes as selected by the user. It must be interesting to all who live somewhere within its scope, not just those who are already interested in ‘history’ . It’s interface should be “exhaustive rather than exahausting” (OMA-LACMA)- A tool you can use to research for 5 days or a toy you can play-with for 5 minutes-and in both cases find something interesting that you didn’t already know. It should be highly specific, but relentlessly open-ended.

As designers- we are conscious of the ambitious nature of the project, and as half-architects, we are conscious of our lack of qualification in coding / web-design (the particular language and technique of the chosen infrastructure). Although the intent of the project is linked to architecture in the traditional sense (in that it proposes alternatives), it also implies a new means-of-engagement for architects- as operational ‘tool designers’- even in areas where we don’t belong. Playing coding scrap heap challenge (with thanks to, and in devotion to the open-source age in which we now live) we are trying to knock-together the first step of a journey. It doesn’t really matter where the journey leads, only that it keeps going somewhere useful.

Our (perhaps idealistic) aim is that in a few years, this project may have evolved into something unrecognisable to us.

Caveat: While our invention may be patterned around a more literal (if open) interpretation of what collective memory might be, it is important to note that is is not, in itself an attempt to be collective memory. That (thank goodness) is impossible- this is just another tool or layer to enable us to interface with some aspects of it. Collective Memory (like ‘team spirit’ and the ‘zeitgeist’) is a near-impossible thing to have a conversation with. Partly because, unlike individual memory, it has no measurable ‘location’, so it doesn’t belong anywhere, and partly because its virtue is far from beyond suspicion; generations of oppressive regimes and dictators have attempted to manipulate collective memory in order to exert their authority. I wasn’t there. Someone told me.

AP

Selby Classified

To provide a rigourous archival system for the physical artefacts and also create a code to class items on the website we developed a series of division and sub-divisions that all information would fit into. After research into existing Library sytstems like the Dewey Decimal and Library of Congress System and also looking at how news websites order items, we applied these theories to create 7 main categories. Luckily this worked well with our idea to colour code the categories to use on the website map interface as each colour in the spectrum could be assigned to a topic (see image)

pleasework.png

So using this system to which more sub-categories can be added, the archive of information can be mointored and ordered in a graphically clear and logical manner. To futher classify individual items a decimal code could eventually be assigned in a simialr way to the DDC.

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